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Showing posts with label Cards. Show all posts
Showing posts with label Cards. Show all posts

Saturday, July 9, 2022

C.U.E. Cards, Universe & Everything

 



Greetings mechanics and tinkerers!


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Today we sit down at the card table to play: Cards, Universe & Everything


Today I bring you a game that I was initially excited for but kind of turned into a bit of a disappointment. The ads for this game hype up this game so much and it has a very bad and costly system to try to gain new cards. 


There are a lot of things on this screen. Most of it won't really be used starting out. There are 2 forms of currency, magenta gems, and coins. The gems are the premium currency needed to get a 'chance' to collect the better cards in the game. Coins are used to buy some card packs as well as a few different late game tasks.


When you click on the avatar icon in the top left of the screen you get a statistic of all the things you have done in the game. You can even toggle if you show online or not. 


The next tab is all the available avatars you can choose from. You may be able to possibly unlock new ones but I did not find anything as to unlocking them.


Lastly is the backgrounds that display on the main screen. These are high-detailed images of real-world places and this is the nice part about the app is spreading history.


The main part of the shop shows some deals that help you grab a specific theme of cards that could potentially give you hidden combos.


The next section has a set of packs that rotate out. There is a mix of premium currency or very expensive packs. This gives this game a very high pay to win feel and makes it seem rather unfair to the plays that can not pay into the game. Futher down are basic cards you can buy with the coins or gems.


The third section is the premium currency tab. It has a standard rate that I have seen among many online games.


The last page is the coins option. These are fairly inexpensive compared to the premium currency, but yet does use the premium currency to purchase.


As you level up you can gain coins, gems and free packs. These packs contain a small number of cards but nothing that will really get you too far because there is a large pool of cards that could possibly be obtained, and this makes it very hard to get any good combo cards to battle with.


Sometimes, you will get very strong and powerful rare cards. These cards normally require other rare cards to combo with or a matching set. There is a counter on the bottom left of the screen that shows you the remaining number of items in a pack.


Here is a quick example of the daily spin wheel. You have a chance of winning some rare cards or packs from them.


When you look at your collection, you can read all the information o a card here. I won't go over how the rules of the game work as there is an extensive tutorial that explains all of it. You can click on the card to learn about the history of the object, person or creature.


You can create several decks of 15 cards. These card have many different effects and affect your score differently. Some cards seem good initially but then end up actually harming your over-all score in the long run. Some of these cards really need better explanations on them.


There appears to be a way to craft random cards in this game but I did not make it far enough to figure out how to do these things.


There appears to be a system in this game if you have a set of a specific card you can transform all of them into very a single rarer card. This requires you to buy a LOT of random card packs and just hope you get what you need. This is unfair and reminds me of bad loot crates.


Here is a quick example of what it takes to fuse cards into stronger cards.


This is the crafting screen. You have to get rid of a LOT of copies of cards to get anything useful from this menu. It gives you a slight comfort as all those commons are not going to waste but it takes so much of them it's not worth it.


For the most part you can only play in causal mode until you get to a certain level. Here you could run into any cards or opponents. There are specific rules as listed here that affect how the game is played. Other battle modes have different rules that constantly rotate out and makes the whole game confusing to master.


And at last, the main battle screen you will see a lot of. The game explains everything here in a tutorial.

Overall:

 2 of 5 cogs.

This game had so much potential but... it is so hard to gain any strong cards to use against opponents and because of that, it makes it impossible to be competitive without spending a lot of money in this game.

Story:

 5 of 5 cogs.

I only mark this as 5 cogs because this game is based on real historical facts. As far as I can tell it appears to be accurate but there are thousands of cards in this game and fact-checking them all is impossible.

Amount of ads:
 

 optional only



This game has optional ads only and very limited amount of them.

Accurate Advertising?:
80%

Now, the ads for this game are very much click-baity. The mention you could learn a lot of information and just by playing this game you become smarter. They also mention specific things found in cards in this game that simply does not exist at all. The ads are over-hyped and is misleading as the information you learn about each card is nothing more than just small amount of flavor text.

Graphics:
 5 of 5 cogs.

The game uses HD images of real-worl places, items, people, objects or animals. 

Gameplay:

 4 of 5 cogs.

Asside from the fact that the game is pay to win, the main combat initially feels balanced in as you start off but at some point there is a significant amount of fall-off when you start to face higher level opponents that have better cards.

Free play:
50%

You can unlock some things slowly as you play but if you want to get access to the strong and powerful cards you have to spend premium currency, which isn't the easiest to get in this game without paying. The game is uses loot crate methods to get money out of people.

Fun factor:
😩 disappointment.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted on my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media.

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Saturday, June 4, 2022

Uno




Greetings mechanics and tinkerers!


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Time to play an old-fashioned game of: Uno
.
.

The blog is back. I have been graced with the ability to once again create blogs breaking down all the value of random games found on Google Play. I will be trying a slightly bigger font to allow mobile users to read the text easier.


After a long break I return with yet another classic game. Don't let the colors fool you, this game is one step away from gambling and has very shady practices to get people to spend money.


When you start up the game, you get a small tutorial of sorts that leads you into a game. As your progress further in the game and gain more levels, you unlock different kinds of game modes with different rules that really trips up the game. Each play takes a 'wager' of 30 coins. As you play games you can win or lose coins based on what position you land in. To get more coins you can buy them or watch video ads to earn a very small amount of the coins.


When you click on your avatar you can view the game pass. Here it shows you how many trophies you have to earn to unlock other modes or cosmetics. This game really limits what you can start with until you play the game more. 


There is a lot of cosmetic options that take a lot of work to unlock. Some of the options are locked behind season events and as far as I know you can not get them until the season event comes back around.


Here is a quick shot of the emoji/reaction menu. These will automatically play during conditions that trigger them.


A sample shot of the options. Basic things here and nothing too exciting.


Next is the a sample of frame options for your avatar.


You can also add random friends to play with. If you know the person's ID you can add it yourself and connect with your friends.


The shop menu uses these M coins as a premium currency. You can not earn these and can only buy them with real money. There is a Gotcha machine in the option menu that you can watch videos to get some free coins and possible boosts.


Here we can see the different modes. As you progress through the game you can unlock even higher levels of wages on coins. This feels like it teaches kids to gamble. If you have a child I would highly recommend you not allow them to play this game.


This is the match-making screen. You get pitted with 3 other strangers. You can also use power-ups here to get a boost of coins or to automatically call uno.


Here is one of the the powerups. New players get a small discount on buying these power-ups but in the end they are ultimately eating your coins for very little return.



Here is the main game screen. All the cards autosort for you so you can focus on the game. This is important because you have only 2 minutes to play a full round. If you do not act fast enough your turn is auto skipped. It is very hard to successfully win the game by dropping all of your cards.


Here is a quick preview of a different game mode. This one introduces wild cards that really change the game play.


Here is the over-view of the easter event menu. As you play games in the main mode you can collect eggs that allow you to play a minigame to earn some bonuses. This event is very random and not very fair.


Here is the trophy. You collect these by landing on a space with an egg and getting a very random egg from the board.


Lastly here is the board. You collect dice every day or you can buy more. Sometimes you can watch a video to get more or earn special ones.


Overall:
 3 of 5 cogs.

Overall, this game is classic Uno but with a lot more gambling. This game is designed to eat away money if you wish to play this game for an extended time.

Story:


 0 of 5 cogs.


Funny, There is no story for Uno.

Amount of ads:

  Optional




In addition to many microtransactions you can watch some optional ads to continue playing for just a little longer.

Accurate Advertising?:
💯%

As far as I can tell, the screenshots are accurate but they do not tell you that this is still gambling for no real prizes.

Graphics:

 5 of 5 cogs.

The graphics are HD and colorfor. I feel this game is a bit misleading to children and could be viewed as a very shady practice.

Gameplay:

 2 of 5 cogs.

It's not a very fun experience because you have such a limited time to play or act. The practices of this game really put me off from playing it at all.

Free play:
40%

You 'can' play for free, at least for a short span of time. This game will eat away your wallet if your plan to play it seriously. In theory if you win first place every single game it may be possible to play this game infinitely. 

Fun factor:
😐 Mediocre.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted on my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media.

Throw a cog(tip using PayPal) to your blogger.
Or you can donate with CashApp at:  #HakuzoSionnach.