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Showing posts with label top-down. Show all posts
Showing posts with label top-down. Show all posts

Saturday, June 5, 2021

The Burnable Garbage Day





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Greetings mechanics and tinkerers!

The steam bots help clean up the world on: The Burnable Garbage Day

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I've seen this game floating around and maybe seen 1 ad for this. A Burnable Garbage Day is a game that follows a similar story to Wall-e by Disney. You play as a cleaning robot that wakes up one day to... trash as far as it can see. Some strange event happened that nearly destroyed the world and the robot must clean up every piece of junk to make the world better again.


This game is like Klondike and Dragonscapes. You expend energy to clear up trash by clicking on it. Each single tile takes up 1 energy and you gain experience as you do. The start of this game moves along very fast. There is no currency in this game, even though the rubble you pick up can be considered a form of currency. With that said, there is no premium currency you have to by.


Your base is a place where you idly create different things from the town's you rescure and build up. Each town requires different objects that you find as you explore the world. You can spend rubble to instantly produce products if you need them for a quest.


This is the screen you get for clicking on rapid producer. You have to use multiples of 50 rubble to produce products instantly. This helps you complete quests faster.


The item production will create stuff on it's own every few seconds. So far in this game you seem to end up with hundreds of items when you really don't use all of them. There may be some use for all these extra items later on, possibly other cities requiring hundreds of items in later areas.


The robot upgrade screen. As you find blueprints you can upgrade the power of the rubble drill and battery.


In this game you get a 'voice assistant' that will give you various information throughout the game. As you can see in this screenshot, you can see the upgrades available for the drill and battery. This game is very generious with energy. Every minute you regain 1 energy with the basic battery. Plus you are given quite a few extra batteries to recharge your energy. You also have optional Ads you can watch to earn a battery as well.



The map screen shows you how much of the area you have cleaned. So far you have to clear 70% of an area to unlock a new one. As you progress you find more blueprints that allow you to upgrade the cleaning robot to do more things.



As you progress you will find at least 2 towns and 1 ruins in each area. These buildings offer quests and different materials to further expand future towns.


Overall:

 5 of 5 cogs.



This game is simple but has a certian charm to it. This doesn't appear to be a very long game at all but it is nice to see a game with a clear end to it.


Story:
 5 of 5 cogs.

There is a lot of story in this game. By far more than most mobile games I've ever played. The game I think takes some influence from Wall-e but there are a few rough translations spots as this game is not natively english.

Amount of ads:

 Medium






After level 10 you get a forced video Ad everytime you level. You can pay to remove this but it is not really that big of a bother.

Accurate Advertising?:
💯%

From what I remember of the one video Ad I seen and the screen shots, this game is completely accurate and doesnt try to use any trickery to get you to play.

Graphics:
5 of 5 cogs.

The graphics are highly detailed pixel art. A lot of shaders are used in this game and it may be possible this game was created using GameMaker Studio. The graphics and text are easy to see on a mobile screen and is clear.

Gameplay:

 4 of 5 cogs.



The game has easy controls and works very well on a mobile device. The rubble removal can be a bit tedius and repetitive which can possibly lead to becoming boring. With all of that said, the game seems short enough so someone should be able to finish the game before that point.

Free play:
💯%

The game is very easy to play without paying anything into it.

Fun factor:
🤖 sci-fi.

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Saturday, April 24, 2021

Survival RPG 2: The lost temple



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Greetings mechanics and tinkerers!

Today the castles of brass guard: Survival RPG 2: The lost temple

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Welcome to the second in the line of Survival RPG games. Already this game has a more refined feel to it and gets a slightly bit more indepth as you continue on this line of games. This game has made several improvements to the main engine, even though the gameplay is mostly unchanged. 


You are greeted with this screen. When you continue a game, the new button changes to show the percentages of the game you have completed. The graphics of the tiles have been improved but the U has not changed any.


Again you can choose between one of the charachters in this game. When you start this game, it continues off from where you left off in the first game with a small recap. You once again start over with nothing. There is no continuation over from the first game like Mass Effect.


The first major change is that you will find yourself faced with a new Quests engine. Here it gives you a place that keeps track of what you need to find. So far these are a lot of fetch quests for you to do because like every RPG, you have to do everything yourself. You have to complete these manditory quests to unlock componets you need to start crafting things. In this game you can not make anything until you do some of these quests. Once you get along the quest line you are allowed to finally expore around outside of the village. When you complete a quest, it turns green, letting you know that you have to turn it in. If you click on the I, you get details of what the quest wants you to gather or do.


Here is a quick over-view of the main village you start with and the unchanged hud. In the top left the notecard holds all the quests you have active. The green check mark shows that you completed a quest in the list.


The crafting system has not changed other than you have to rely on villagers for a bit before you can craft anything of your own. I forgot to mention on the last blog, but when you craft an item and no longer need to make anymore the item is tagged as Maxed and moves to the bottom of the list. This is a nice feature to let you know you no longer need that item ever again. The game is very linerar and there isn't much room to deviate from this almost on rail games.


All your tools are here. They never break and you always have them. This game adds in a lot of new items to explore and find. 


Same old equipment screen. Once again everything autoequips to the best item and you get stuck with many outdated pieces of equipment as you advance through the game.


You get access to some of the same foods and you will see a lot of new ones on here. You can change your equipped food by long-pressing the button above the hand button to change your food. 


The last tab is the items tab. The same old mix of new and old items. You seem to have an infinte amount of storage space here. I have yet to reach any caps on the common collectable materials like vines or rocks.




Lastly is the map. This map is slightly bigger and the way this area is set up, I think there are multiple maps to this game. There's a lot more to explore but everything is a lot more clear in what kind of direction to go in. This game also uses terrain sprites to block your path in various places until you can got around them later.

Overall:

 5 of 5 cogs.



The second part of this game has a lot of improvements over the first. There is a little more to do in this game as there is a lot of new items to find and use. The game still feels very short as 

Story:

 3 of 5 cogs.



This game has a lot more story to it compared to the first one which wasn't much at all. This game has proper chapter breaks and feels like a fuller game now.

Amount of ads:

 lots.


There is still a lot of forced videos ads along with the optional ads for premium currency. They pop up a lot more often every time you move into a doorway or cave opeing.

Accurate Advertising?:
💯% 

As far as I can tell everything is accurate. The game is still as straight forward as the first and the shreenshots that are posted on Google play and the game's Facebook page are all true screenshots.

Graphics:

 4 of 5 cogs.



The graphics are a little better in this game except the GUI needs something to make it less plain.

Gameplay:
 5 of 5 cogs.

Similar gameplay as the first. You can clear these games in just a couple of sittings or less if you devote time to the small grind to collect all those parts for the expanding recipe list you unlock.The knowledge you gain from the first game allows you to progress even faster through this second part.

Free play:
💯%

You can play this game for free without the need to spend money. There is another shop tab with microtransations like the first game. I just ignored the shopping cart button this whole game so far.

Fun factor:
😎 fun tropical retreat.

Over all, fast and simple game. Doesn't offer much replay value though, other than 3 different parts you play through, and reset every time to nothing.

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Saturday, January 9, 2021

Castle Battles



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Greetings mechanics and tinkerers!

Today the steam engines bring: Castle Battled
Today is a rainbow-colored game called Castle Battles. This is an RTS that can be played in a short time.


At first, when I saw this game I thought it would be a fun and quick RTS I could play whenever I had downtime.  This game has simple mechanics but don't let the art and colors fool you.


This is a free to play game yet it contains DLC to buy the full game. There appear to be 4 different campaigns but you have access to only the Blue Meatstachios. There is a very strange comedy for this game.


This is as far as I could reach. I don't know why but level 5 is impossible for me to beat. I am no stranger to RTS games yet this level has a ramped-up difficulty curve compared to the previous levels. Even putting it on easy did not help as the enemy overruns you in a zerg rush style attack before you can build up materials.


Here is what the first campaign looks like.


This is the hexagonal field. You get a castle then you must build forts to claim new territory, very similar to how Protoss work in starcraft. You have limited reach until you build more nodes. The green hexagons are food tiles, the yellow is gold and the dark-colored ones are stone quarries used to make more castles. As you see. You can't build more castles because the distance is too far, making this level impossible to progress on. Food is supposed to help your workers in some way but this resource is never displayed. Last is gold. It takes 2 gold coins to gain one battle unit... Very slowly. Lastly, you can speed up time to 8 times when you don't want to wait to be overrun.

Overall :

 1 of 5 cogs.

This game looked promising but it was just a real let-down. I quickly got turned off to this game.

Story:

 2 of 5 cogs.

There is some story. Cheesy and nothing to be excited about.


Amount of ads:

 None.


No ads at all. Just paid DLC content.


Accurate Advertising?:
50%

The video ads are kind of accurate. They only show you a small part of the graphics and then claim it's an easy and fast RTS. 

Graphics:

 1 of 5 cogs.

Hard pass on the graphics style. There is too much going on and it can be headache-inducing.

Gameplay:

 1 of 5 cogs.

Nothing is clearly explained. You are rushed through and not given enough to learn how to use the basics.

Free play:
25%

There is only a little amount of actual free-to-play content. There is a DLC required to do anything more.

Fun factor:
😠 letdown.
 
This game was a big letdown. It had potential but fell very short.


Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can follow by email or via follow on desktop websites. If you enjoy these reviews please show others this blog.