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Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Saturday, July 31, 2021

Idle Miners Settlement

 



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Greetings mechanics and tinkerers!

Grab your Steam-powered shove and dig up: Idle Miners Settlement


Today I bring you a fantasy-based game that has a very unique way of how idle elements are incorporated into the level design and how your progress. The basic story is you arrive in an abandoned village and meet the village elder that refused to leave. Your job is to rebuild the village and draw in others to return.


This is an idle game loaded with a lot of story. This is an idle game that has a clear goal of 'defeat the necromancer.' The game uses a progressive system where you must really focus on unlocking all of the mines first before you can build up the village. You have to gain dollars to train and upgrade the pets to mine for you. 


You are given quests that guide you along to what you have to do to progress the story and upgrade buidlings. When you get to a point and you have all your mines, Then the game turns into a RPG where you must forge equipment and then kill many evil monsters. Leveling up does not seem to give you any stat increases and everything is dependent on equipemnt. As you level, you do unlock Rune slots to use magic totems to buff your stats.



The first thing you fix up is a home of your relatives. This is the only building that does nothing at all for you. You can't sleep to regenerate health or anything. You do get a chest beside the house to store stuff you pick up along the way.


As your build up the village, you unlock the pet trainer. It takes a LOT of money to start improving the later pets you open up when you find a new mine. These animals will do all the mining for you and even pick it up for you!



You can unlock the forge later on in the game. Once you do you must then find schematics for severy other items. It takes a long time to gain these from story or from randon drops from the airship. Some enemeies also drop them as well. For a very long time you do not have the ability to many many items. There seems to be many pics and axes but I dont know what effects they offer.




The forge, pet trainer and airship has a special shop that uses purple gems to buy shematics as well. The best way to gain them is by completing Achievements. Sometimes optional videos as well. It takes a long time to gain enough gems to buy shematics.



You personal inventory. You can use the purple gems to expand out your inventory. As you reach to the bottom it takes 150 gems per slots. I did not get to buy all of the slots during my playthough. All your tools are stored her along with any schematics you find.


You can also find persona pet shards as well. Equipping a pet allows you to sell materials from anywhere and you get 5 extra inventory slots for free as we..



Here is where you can have runewords active. As you gain levels you gain more slots to cast potent spells to give you boosts to stats or add protections.


Here is an example of one of the mines. The deeper down you go the longer it takes you to mine the stones yourself. You must manually mine stones as well to gain special colored stones used in various things. Sadly any manual mining you do does not continue on with idle mechanics as you are away. So no idle leveling or getting certian materails while away.


Here has a list of achievements for you achieve. This is the easiest way to gain purple gems for buying inventory slots or schematics.

Lastly is the shop menu. Here you can gain 10 free purple gems by watching optional videos. These packs seem to give you a decent value for what you pay.


Overall:

 4 of 5 cogs.



This game offers a lot of unique mechanichs wiht how an idle game works. At points you are forced to wait a very long time just to progress. Because of this you can only play a couple minutes a day before you can't progress any more. This really slows down the game more than it needs to be.

Story:
 4 of 5 cogs.

For an idle game, there's a decent amount of story. That was one of the most surprising things that greeted men when I started to play this game. 

Amount of ads:

 none beyond optional ads






There are a lot of optional ads that pop up for you to get dollars and purple gems. You really have to watch a lot of videos to speed up the game without paying for anything.

Accurate Advertising?:
80%

The video Ads for this game are ever so slightly misguiding. They only show a portion of the gameplay and 

Graphics:

 3 of 5 cogs.



The art is a lot of drawn pixel art but with a very odd zoomed in scale. Something about this art feels od to be and it's not the best I've seen.

Gameplay:
 4 of 5 cogs.

The gameplay is fairly repeititve and it takes times to progress and discover new things. When you do there's a lot of things to discover and figure out.

Free play:
πŸ’―%

You can play this game fairly well without paying anything into it but it takes a lot of time to progress.

Fun factor:
πŸ’Židle mining for you money.

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Saturday, June 5, 2021

The Burnable Garbage Day





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Greetings mechanics and tinkerers!

The steam bots help clean up the world on: The Burnable Garbage Day

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I've seen this game floating around and maybe seen 1 ad for this. A Burnable Garbage Day is a game that follows a similar story to Wall-e by Disney. You play as a cleaning robot that wakes up one day to... trash as far as it can see. Some strange event happened that nearly destroyed the world and the robot must clean up every piece of junk to make the world better again.


This game is like Klondike and Dragonscapes. You expend energy to clear up trash by clicking on it. Each single tile takes up 1 energy and you gain experience as you do. The start of this game moves along very fast. There is no currency in this game, even though the rubble you pick up can be considered a form of currency. With that said, there is no premium currency you have to by.


Your base is a place where you idly create different things from the town's you rescure and build up. Each town requires different objects that you find as you explore the world. You can spend rubble to instantly produce products if you need them for a quest.


This is the screen you get for clicking on rapid producer. You have to use multiples of 50 rubble to produce products instantly. This helps you complete quests faster.


The item production will create stuff on it's own every few seconds. So far in this game you seem to end up with hundreds of items when you really don't use all of them. There may be some use for all these extra items later on, possibly other cities requiring hundreds of items in later areas.


The robot upgrade screen. As you find blueprints you can upgrade the power of the rubble drill and battery.


In this game you get a 'voice assistant' that will give you various information throughout the game. As you can see in this screenshot, you can see the upgrades available for the drill and battery. This game is very generious with energy. Every minute you regain 1 energy with the basic battery. Plus you are given quite a few extra batteries to recharge your energy. You also have optional Ads you can watch to earn a battery as well.



The map screen shows you how much of the area you have cleaned. So far you have to clear 70% of an area to unlock a new one. As you progress you find more blueprints that allow you to upgrade the cleaning robot to do more things.



As you progress you will find at least 2 towns and 1 ruins in each area. These buildings offer quests and different materials to further expand future towns.


Overall:

 5 of 5 cogs.



This game is simple but has a certian charm to it. This doesn't appear to be a very long game at all but it is nice to see a game with a clear end to it.


Story:
 5 of 5 cogs.

There is a lot of story in this game. By far more than most mobile games I've ever played. The game I think takes some influence from Wall-e but there are a few rough translations spots as this game is not natively english.

Amount of ads:

 Medium






After level 10 you get a forced video Ad everytime you level. You can pay to remove this but it is not really that big of a bother.

Accurate Advertising?:
πŸ’―%

From what I remember of the one video Ad I seen and the screen shots, this game is completely accurate and doesnt try to use any trickery to get you to play.

Graphics:
5 of 5 cogs.

The graphics are highly detailed pixel art. A lot of shaders are used in this game and it may be possible this game was created using GameMaker Studio. The graphics and text are easy to see on a mobile screen and is clear.

Gameplay:

 4 of 5 cogs.



The game has easy controls and works very well on a mobile device. The rubble removal can be a bit tedius and repetitive which can possibly lead to becoming boring. With all of that said, the game seems short enough so someone should be able to finish the game before that point.

Free play:
πŸ’―%

The game is very easy to play without paying anything into it.

Fun factor:
πŸ€– sci-fi.

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