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Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts

Saturday, March 12, 2022

Idle Raids of Dice Heroes

 



Greetings mechanics and tinkerers!


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Today we will raid for more resources in: Idle Raids of Dice Heroes



Today I bring you an idle game that uses dice in a kind of D&D game. This game isn't bogged down with all the ads you play on this app. This game does not have an arbitrary energy system and you can play as much as you want. You can only collect 6 hours of offline time and you can watch an optional ad to double your income. 



You start off the game with a basic unit. It isn't the strongest unit there is but it is balanced and had a very low critical win or fail chance. You can click on the raid button to start a raid a little faster if you are actively watching the game but other than leveling up characters, there are no interactive features to this game.


As far as I can tell there is no upper limit to the level you can reach for a character but every 100 levels the unit gains a star and seemingly a multiplayer boost to the amount of gold they can find.


Here we take a quick spin to the options menu by clicking on the gear. The Achievements are hidden behind this menu for some reason and as far as I can tell you do not gain any in-game bonuses for completing them.


Even though this is an endless idle game, there is in fact a finite number of missions you unlock. This acts as a control that directs what you unlock as you play on. In the end, you gain 5 or 6 different quest givers. I feel this is an interesting way to give you visual progress of your adventure.


There is a finite amount of units you can buy. There are 9 per biome and 3 biomes. Each warrior gets a boost depending on the area you are in. Depending on what quest you are working on, you can have all 9 characters on the scene getting you the maximum amount of gold per area. The problem is the initial unlocking of the units is through quests but the last 3 in each group require the premium diamonds to buy. These diamonds are rarely given on login with an ad or from completing quests. The rare warriors give you the highest chance to gain lucky raids and multiply your gold.


Sometimes when you raid, you can collect rare items. You will save these to complete quests but once all of those quests are completed, you can then sell all the items for diamonds. This is by far the best way to farm diamonds for free.


The map of the game offers a finite area with increasing danger. Each area has a chance that raises the rate your raids will fail. You can mitigate that with the upgrades in the next screenshot, but only to a point. Each area of the map has different items you gain for quests.


As you level up units, you can unlock upgrades per playthrough. These give you boosts based on better raids or even opening up slots for more units. You can see all the upgrades you have by clicking on the See all button. 


You can access the shop by the trophy on the bottom of the screen Here you can pay to buy things with real money or you can click on the heroes tab to bring up the next screenshot. This game seems to have very affordable prices on permanent buffs. I do not know why the achievements are not in this tab.


Here is a sample of some of the legendary heroes you can buy with diamonds. The Driade (should be spelled as Dryad,) is one of the best units you can buy with the highest luck. I would recommend buying the Driade and the most expensive ones first. 


Lastly, on the bonus screen, you have an option to prestige. This resets your game to a point. All levels reset to 1 and you keep all the other progress. You have to rehire each hero again but it doesn't take long to get through this game. 


Overall:
 4 of 5 cogs.

Overall this game is a nice time waster. There isn't much in the way of interactivity but there is a lot to unlock as the game plays itself. There isn't much going on that keeps you coming to this game, like events or such.

Story:



  0 of 5 cogs.




There is no story in this game. I feel if this game had some story added to it, it would make this a richer game to play.

Amount of ads:
 

   
optional only






This game has only optional ads. This is nice as id doesn't eat your data or bog you down with annoying ads.

Accurate Advertising?:
💯%

I do not recall seeing any video ads for this game but the screenshots in the App store seem to be accurate as well. Certified clickbait free.

Graphics:

 5 of 5 cogs.



The graphics are crisp and simple. The portraits for the heroes are highly detailed and give depth to the game. The rest of the graphics give a clear and concise view of everything and make it easy to navigate the game.

Gameplay:

 3 of 5 cogs.



At this moment, this is an infinite game with a finite goal. You can easily play through and do everything in I estimate a month at max. I don't see anything that will keep you playing beyond that.

Free play:
💯%

Fun factor:
📉 rapid falloff.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted to my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media.

Or you can donate with CashApp at:  #HakuzoSionnach.


Saturday, August 21, 2021

Dice Merge: Matchingdom Puzzle

 



Greetings mechanics and tinkerers!


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Time to roll the dice with: Dice Merge: Matchingdom Puzzle


Today I is a very quick game called Dice Merge. It is a very simple game that is harder than it looks. You get a random combination of either a single die or a dual set like a domino. You will have to rotate the dice around to fit into any free spots.



The main playfield only has 25 spots. A die will only increase if it matching numbers are placed together. This allows you to make combos that can trigger all the way up. Once you combined 2 six dot dice they disappear from the board. There are a few powerups that you can use along the way 


In this game, there is nothing to unlock. There are 3 sets of themes you can choose from the very beginning of the game. It is nice to have everything available to choose from at the start for a change.


You unlock some bonuses for completing different achievements. The only thing you really get here is just some of the powerups that you can use in the main game.


Once a day you can spin a wheel that gives you free power-ups. I do not remember if you can watch ads that allow you to spin more.


There is a lot of microtransactions for the powerups. This doesn't feel like any tangible value at all in this game. 


Lastly there are daily challenges. I did not get a chance to try out any of these apparent mini-games. Sadly this is something you must find and experiment for yourselves when you get bored of the main dice merge.

Overall:

3 of 5 cogs.



This game doesn't have too much going for it. The concept of merging dice is nice and all but there is nothing else to it. I've featured a couple of dice merging games that offer a lot to do or some unique mechanic, where as this game is just lackluster. 

Story:

 0 of 5 cogs.



Sorry, roll again.

Amount of ads:
 

Many







You get a lot of ads. You have a constant bar at the bottom of the screen and you get a forced video ad between rounds.

Accurate Advertising?:
50%




Graphics:

 5 of 5 cogs.




The graphics are clean and fancy. They add to the game a little but is not really enough to hold interest for very long.

Gameplay:
 3 of 5 cogs.

Easy but very repetitive. This game seems to be fairly bug free but the concept is very limited and does not offer much variety to it. This game just falls short of something I feel I would want to continue to play.

Free play:
💯%

This game is very much easy to play without paying for it. There are no paywalls despite the very silly microtransactions in this game. I feel this game really goes for the low hanging fruit.

Fun factor:
😐 Mediocre.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted to my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media. All tips will help me financially to keep producing these reviews.

Tuesday, May 26, 2020

Mage Dice


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Today's game: Mage Dice

This game is made by 111%. I have reviewed another game already called Random dice. The concept is similar but this is a single-player game with much better graphics. I am unsure which game came out first but I think this one is a later game.

 
The main game screen has a map that has a very limited number of levels. There are two currencies. Gold is used to buy runes to power up the basic dice or to buy permanent upgrades. The second is a premium currency used to buy more runes and rune pages.

This is the main game screen. The diamond-shaped currency is used to buy new dice. The bottom images will upgrade the power of the matching color dice.

The clock allows you to start a wave early for bonus currency. The fire rune besides is a special attack that hits all enemies. There is a special mana bar that changes how your dice attack for a short time.

Lastly is a red line that moves along the screen. When it hits a die it activates the attack. Each color is connected to a specific element.

This is the rune page. You can combine similar runes to make them stronger. The exclamation point is used to show the total bonuses.

Here you use coins to unlock a random powerup. The cost becomes exponential.


Here on the chest screen you can unlock them once a day for free or use currency to unlock runes.

Overall:

5 of 5 cogs.


This game is a quick time killer but it feels like you don't make progress very quickly. 

Story:
🚫 N/A.

There is no story at this time.

Amount of ads:
 

There are no popup ads telling you to buy stuff or for other games. There are optional videos for bonus gems and to unlock free chests.


Advertised as seen:
💯%

Google play preview images are accurate and as far as I recall, I have not seen this game advertised.

Graphics:

5 of 5 cogs.


The graphics have much greater details than random dice. They are colorful and cartoony.

Audio:

5 of 5 cogs.


This game has a kind of fantasy feel to it and the sound effects are lightly used.

Gameplay:

5 of 5 cogs.


Very simple and fun gameplay. I feel the game gets easier as you play more. You don't have to sink a kit of time into it.

Free play:
💯%

It's very easy to progress without paying. You only need 500 premium currency to advance rune pages (as of now). The premium currency is easy to obtain.

Fun factor:
😉 way better than random dice.

This game is simple and fast. There's not too much replay value yet, but it is a solid game.