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Saturday, April 24, 2021

Survival RPG 2: The lost temple



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Greetings mechanics and tinkerers!

Today the castles of brass guard: Survival RPG 2: The lost temple

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Welcome to the second in the line of Survival RPG games. Already this game has a more refined feel to it and gets a slightly bit more indepth as you continue on this line of games. This game has made several improvements to the main engine, even though the gameplay is mostly unchanged. 


You are greeted with this screen. When you continue a game, the new button changes to show the percentages of the game you have completed. The graphics of the tiles have been improved but the U has not changed any.


Again you can choose between one of the charachters in this game. When you start this game, it continues off from where you left off in the first game with a small recap. You once again start over with nothing. There is no continuation over from the first game like Mass Effect.


The first major change is that you will find yourself faced with a new Quests engine. Here it gives you a place that keeps track of what you need to find. So far these are a lot of fetch quests for you to do because like every RPG, you have to do everything yourself. You have to complete these manditory quests to unlock componets you need to start crafting things. In this game you can not make anything until you do some of these quests. Once you get along the quest line you are allowed to finally expore around outside of the village. When you complete a quest, it turns green, letting you know that you have to turn it in. If you click on the I, you get details of what the quest wants you to gather or do.


Here is a quick over-view of the main village you start with and the unchanged hud. In the top left the notecard holds all the quests you have active. The green check mark shows that you completed a quest in the list.


The crafting system has not changed other than you have to rely on villagers for a bit before you can craft anything of your own. I forgot to mention on the last blog, but when you craft an item and no longer need to make anymore the item is tagged as Maxed and moves to the bottom of the list. This is a nice feature to let you know you no longer need that item ever again. The game is very linerar and there isn't much room to deviate from this almost on rail games.


All your tools are here. They never break and you always have them. This game adds in a lot of new items to explore and find. 


Same old equipment screen. Once again everything autoequips to the best item and you get stuck with many outdated pieces of equipment as you advance through the game.


You get access to some of the same foods and you will see a lot of new ones on here. You can change your equipped food by long-pressing the button above the hand button to change your food. 


The last tab is the items tab. The same old mix of new and old items. You seem to have an infinte amount of storage space here. I have yet to reach any caps on the common collectable materials like vines or rocks.




Lastly is the map. This map is slightly bigger and the way this area is set up, I think there are multiple maps to this game. There's a lot more to explore but everything is a lot more clear in what kind of direction to go in. This game also uses terrain sprites to block your path in various places until you can got around them later.

Overall:

 5 of 5 cogs.



The second part of this game has a lot of improvements over the first. There is a little more to do in this game as there is a lot of new items to find and use. The game still feels very short as 

Story:

 3 of 5 cogs.



This game has a lot more story to it compared to the first one which wasn't much at all. This game has proper chapter breaks and feels like a fuller game now.

Amount of ads:

 lots.


There is still a lot of forced videos ads along with the optional ads for premium currency. They pop up a lot more often every time you move into a doorway or cave opeing.

Accurate Advertising?:
💯% 

As far as I can tell everything is accurate. The game is still as straight forward as the first and the shreenshots that are posted on Google play and the game's Facebook page are all true screenshots.

Graphics:

 4 of 5 cogs.



The graphics are a little better in this game except the GUI needs something to make it less plain.

Gameplay:
 5 of 5 cogs.

Similar gameplay as the first. You can clear these games in just a couple of sittings or less if you devote time to the small grind to collect all those parts for the expanding recipe list you unlock.The knowledge you gain from the first game allows you to progress even faster through this second part.

Free play:
💯%

You can play this game for free without the need to spend money. There is another shop tab with microtransations like the first game. I just ignored the shopping cart button this whole game so far.

Fun factor:
😎 fun tropical retreat.

Over all, fast and simple game. Doesn't offer much replay value though, other than 3 different parts you play through, and reset every time to nothing.

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