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Saturday, May 8, 2021

Survival RPG 3: Lost In Time

A test of putting the game logo first in the post to have a better preview image show when I link my blog.


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Greetings mechanics and tinkerers!

Time to get lost in: Survival RPG 3: Lost in Time

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Sorry for being a week late but things have been very chaotic lately. That aside, let's get into the last game in the Survival RPG series. This is the third game in this set. Very similar assets as the first two games but with a difference that I will explain next. I will keep this post light on screenshots again as this game is loaded with the story and I don't want to spoil anything.


Welcome to the biggest change in this game series. They added the ability to choose what you look like with different clothing colors and hairstyles. When you are happy with your looks you can join the game.


After a cut scene, you arrive in a new area unlike any found in the first two games. As you can see you are transported to the distant past. You have to survive and figure out what happened to you.


Instead of just one major map, this game takes on multiple maps like the second adventure. This makes the areas easier to explore and allows you to find all the hidden items faster.


This time you are back to gathering materials all on your own and figuring out how to craft new things. Once again when you build enough of one item, you no longer need to build them, but this game does seem to have a lot of reusable items like in the first game as well. In this game, I will make this note here. Candles are no longer infinite and have a time limit before they run out.


The same equipment screen you've seen 3 times already. You will rarely look at this screen honestly.



This game has an expanded food list compared to the first game. The cooking mechanic is back and you can cook things, Except for the dino eggs. 


Everything you collect so far is mostly the same in all three games. You collect branches and vines in every game and it would have been nice to see some kind of mix up like say using bones instead of the sticks.


Lastly, is the tools menu that you will never look at often unless you get a new item. At this point, I really wish the HUD would have been improved and made a little more fancy to match the higher detailed sprites in the rest of the game series. 

Overall:
 5 of 5 cogs.

The third game adds a lot graphically to the game and adds in a lot of story. The downside is there are still some things that could have been done to make the game feel less repetitive. You still have to grind and gather many sticks and other materials. That grinding is very boring and takes away from the gameplay.

Story:
 4 of 5 cogs.

This game has added a vast amount of story compared to the first two games. There's a lot to learn and experience so I will not go into the details of it.

Amount of ads:
 many

This game still suffers from a forced full-screen video ad every time you go through a cave. This really needs to be toned down still.

Accurate Advertising?:
💯%

Google play has similar screenshots to the ones I have here. Once again I have never seen any ads for this game so I can not tell you about their accuracy. 

Graphics:
 4 of 5 cogs.

I would give this a 5 out of 5 cogs but the developers have missed their chance to make the HUD better and use different items in the game instead of recycling the same assets again. 


Gameplay:
 4 of 5 cogs.

I'm giving this game 4 out of 5 cogs because this game becomes very repetitive especially if you played through the first 2 games and it's just the same gameplay again. There are not many innovations in this third rendition to give you a reason to play them all in order. You can play just the third game and skip the first two if you want.

Free play:
💯%

Still 100% free to play and make it to the end of the game.

Fun factor:
😐 A bit repetitive.

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