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Saturday, January 2, 2021

Puzzle & conquests



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Greetings mechanics and tinkerers!

The steam wagons bring you: Puzzles & conquests


Originally, I was excited to try this game until I found out it uses the same base engine as Mobile Strike, and right away I ran into the same problems I've seen in Mobile Strike. 

This game still has no level limit. A full-powered account can easily destroy your city once your shield falls. Once again, this game left me with bad experiences.


This is your standard castle. After you clear the tutorial you can start building up your castle and town. Each building is capped to level 30. Each level adds more time for it to upgrade. Some skills and research tasks lower this slightly.

You gain heroes via a gotcha system. 5-star generals are the strongest. You collect more puzzle pieces to power up generals you own.



This is the first screen of the general here takes these moon gems to level them up. When you reach the level cap you may evolve them to increase the cap. Each evolution takes items you collect from gem-matching levels.


The next tab shows you all the extra puzzle pieces unlocked of a general. Using these items powers up the stats of the general.


This screen shows you what skills and bonuses the general provides you. These increase when you power up a general with puzzle pieces.


The last tab shows the skills you use during match 3 battles.


I provide a preview of the daily quests you can complete for rewards.


The match 3 maps. This is the single player campaign of the game. You beat levels to gain general pieces and evolution items.


Standard natch 3 mechanics except, you have to match gems in the same columns that line up under the enemies on top or you do no damage. You can click on a general's portrait when it's glowing to use their skill.

Overall:

 0 of 5 cogs.

This game had promise but it still has the same flaws as games like this. It is pay to win game and it is hard to progress unless you join a strong clan.

Story:

 1 of 5 cogs.

There is a small storyline tied into the single-player campaign. None much to say about the story. It is fairly short and generic.

Amount of ads:
 

None, there are no outside ads.


Accurate Advertising?:
50%

Previews only show you half the gameplay as a match-three. The ads leave out the whole building and PVP.

Graphics:

 4 of 5 cogs.

The game has decent graphics. They portray a nice fantasy world and the monsters are very detailed.

Gameplay:

 1 of 5 cogs.

The match 3 portion of the game feels tacked on as an afterthought to the engine of this game. This game had potential but it fails to fix the problem all games of this type suffer from. They lure in new players just to take their wallets.

Free play:
1%

You can not progress very well without paying. No real way to achieve defenses without shields to protect you. You can only gain small amounts of premium currency to rarely buy these shields.

Fun factor:
⛔ don't bother.

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