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Showing posts with label events. Show all posts
Showing posts with label events. Show all posts

Saturday, August 6, 2022

Idle Inn Tycoon



Greetings mechanics and tinkerers!

Rest your steam-powered horses in the stables of: Idle Inn Tycoon

I am reducing the overall number of screenshots in my blog due to many issues with my connection that are out of my control to fix. As a result, the blogs will be shorter from now on.


Today I bring you back to the past, where steam power was more essential and magic ruled the lands. Here you become a manager of a run-down Inn in the middle of nowhere. The king of the lands thinks you will fail but still wants a cut all the same. The game is simple. You idly make money from every single thing in the game and you have to wait to gain enough money to buy the next upgrade. Clicking on the exclamation will give you all your current goals to complete. Eventually, your Inn becomes 5 stars and you move on. From what I can tell, the money you make at a maxed Inn becomes useless as money does not transfer between Inns.


Each room in the Inn has several upgrades that affect how much income you get a day. All the upgrades use standard gold except for 1 item you can buy with premium currency to get a very small buff to income. These optional items are not really worth the gems. As you progress, some items require having available magic and you must upgrade your mage room to get more before you can continue to upgrade stuff.


Here's a quick example of the missions you can do. You can click on the arrow and the game will take you directly to the item or room you need to upgrade. No need to search for it. Once you clear out all these missions you normally get a very small premium currency reward and you get more missions to do. Each mission helps you gain stars faster.


Be sure to grab your daily rewards from the shop stall icon in the bottom left of the screen.



Another small thing that drains premium currency is the card system. You can obtain these cards by buying them or unlocking them via the daily spin wheel or by completing some tasks. Rarely even video ads will give you a chance to get these.



When you click on the clipboard you can come to this management screen that tells you how far along something is upgraded or not. This screen will give will also tell you how much you pay your workers a day in the third tab. Other The second tab is for landmarks.

Overall:
 3 of 5 cogs.


Overall, this game is a good 'start' but there isn't much going on in it. There are some events that crop up that can give you extra bonuses but you have very little time to complete them.

Story:

 2 of 5 cogs.

This game has a story but I dislike the characters in this game. They are parodies of real-world actors or famous people and bad renditions at that. The personalities are rude and flat.

Amount of ads:
 

 optional only



None, only optional ads to get rewards.

Accurate Advertising?:
💯%

I have not seen any ads for this game so I can only go on what is shown on google play. As far as I can tell there are no click-bait or misleading screenshots.

Graphics:
 3 of 5 cogs.

The graphics are simple polygonal and very rough 3d models. The characters lack depth or originality.  The rest of the assets are non-shaded graphics. Normally I don't have an issue with this style of art but it feels incomplete.

Gameplay:
 3 of 5 cogs.

This game is one that I feel could possibly be completed in less than a month of playing everyday. This game feels so incomplete and doesn't have much going for it. Once you clear an Inn there is no need to ever go back there. 

Free play:
💯%

You can do everything in this game for free and never pay. You don't even need to watch the optional videos to progress any. Overall this game doesn't feel very sustainable for long-term play.

Fun factor:
👶 Far too easy and not much depth.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted on my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media. Please leave a comment with feedback if something needs fixing or improvement.

Saturday, July 16, 2022

Merge Gardens

 



Greetings mechanics and tinkerers!


Want to be updated when the next blog goes live? Join my newsletter at: https://tinyletter.com/Hakuzo

Find the land of merging at: Merge Gardens


Today I bring you another merge game that falls into the same trap as others do, and gives you very little space and way too many items you have to merge. This one also has a match-3 mini-game that feels a bit tacked on and doesn't even match the theme of the game in any way. The game is similar to Merge dragons or Merge Magic. You combined 3+ of the same item to get the next stage up. You then have to collect and merge, in this case, nectar, to expand the areas around you. There are at least 3 plots of land you have to buy with real money that cost around $20 USD per plot.



You can click on the book to see all the items you have merged already and get rewards for each new stage you complete. 


When you click on the egg you can see all the animals you've collected from eggs. You can mearge 3 or 5 from this screen even though their eggs do take up space on the board.


Next up is all the mini-shop tabs. This tab uses purple gems to buy rare items with the premium currency. This game offers a fair amount of these gems as rewards for doing the match-3 minigame or other events along the way.


The second shop tab is where you can buy animal eggs. Some are easy to buy with coins but the others require more of the premium currency. You have to collect stars from completing the missions that show up along the left of the screen, just to unlock more options to buy.


The next tab is where you will access most of your building items. Here is where you build all your resource generation buildings. They get exponentially more expensive as you buy them.


This last tab is used for all the direct loot crates in the game. You literally do not get anything of worth in these boxes and you can find chests when your animals gather from trees.


This last tab is the real money shop. You can buy a range of things that doesn't give you much value.


When you click on the green play button you access the mini-game. This screen gives you an over-view of what you have to accomplish.


The mini-game is a basic match-3 game where the pieces look like plastic toys. As you progress on you can unlock power-ups to help you clear the board or earn objectives.


Here is a quick shot of the option menues. You can connect your game to facebook here to save all your progress incase you lose your phone.


Lastly, this is an example of one of the quests you have to complete to get stars.
 
Overall:

 3 of 5 cogs.

This game has a common engine that many of these games use. This games doesn't offer anything unique to a merge type game. It uses a lot of under-handed things to try to get you to spend money. Loot crates being one of the biggest.

Story:

 0 of 5 cogs.

There is really no story at all in this game. The event area's may have a very small intro of a story but this game doesn't have any direct story you learn about aside from the little clips in the item encyclopedia.

Amount of ads:
 

 None



There are no ads in this game at all that I can remember. There are no optional ads either.

Accurate Advertising?:
💯%

From what I remember of the video ads, there are no click-bait tactics here. All of the screenhots in the store are accurate as well.

Graphics:

 4 of 5 cogs.

I like the art for the animals in this game but the art for the humans I do not like at all. The art for the match-3 is 'clean' but it makes to sense in this game and doesn't match the theme of this game. The art is kind of all over in this game.

Gameplay:
 3 of 5 cogs.

The game is an average merge game with poor choice in tactics to earn money. This game feels scummy to play as you have such a limited amount of room and the game quickly throws things in that will eat up your space because it takes a very long time to merge them with other things.

Free play:
60%

You can kind of play the game for free but you run into many issues and hassles that you have to work around if you wish to play this game for free.

Fun factor:
😒 poor copy-cat.

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted on my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media.

Saturday, April 2, 2022

Gold and Goblins




Greetings mechanics and tinkerers!

Want to be updated when the next blog goes live? Join my newsletter at: https://tinyletter.com/Hakuzo

Today the steam drills dig up: Gold and Goblins Idle Merge


Today I bring you a game that reminds me a lot of Lego Rock Raiders for the PC. You shoot out goblins from a cannon and then merge them to force them to mine up rocks. 


The game uses simple idle mechanics of buildings generating coins that you use to buy more goblins or upgrade mines once you dig them up. Each rock or gate has a number on it. A goblin can mine any stone regardless of the number displayed. If a goblin has a higher number than a rock or object, it mines it extremely fast. If the goblin has a lower number it can still mine but it gets a time multiplier added. It's hard to tell how time is calculated in this game because it seems a bit random. As you progress on you unlock the ability to go to event levels. The other buttons in this screenshot are locked but I will go over these soon. In the normal mode, you get purple vials that are used to upgrade your cards. These upgrades are permanent. There is one premium currency, the Green diamond. This game does not give out these gems too freely and it takes a lot to make them useful.


Now lets move on to the even level. It is the same screen but with the addition of keys hidden in rocks. These keys are the first goal to aim for as they unlock bonuses for your main mine. Each event mine has a theme to it that effects the drops you get at the end. Most of these events last for 24 hours but some events last for 3 days. With this screenshot I can go over the other buttons here. The chest is a shop that I will go over soon but this is where you can claim free random cards every few hours. The next button is all the cards you own. Event cards are seperate than the main mine. It says these cards are permenent in this game mode but I can not verify that until I have a repeat event. To the right of the goblin button is a wheel. These also refill a charge every hour and you can watch a video to get free goblins, vials or time boosts. The last button is the event button. You use this to switch between mines.


Here is the settings. A lot of links to social media a and linking to cloud saving.



Here is a portion of the shop. There are may things in here to help you advance quicker but a lot of this is expensive. I feel the prices for the stuff in this game is over-priced compared to most other mobile games.


Now we come to the main mechanic in this game. The semi-gotcha style card system controls a lot about what you can do. Each mine you find uses a different goblin and ontop of that you have to have them at a high enough level to run the mine. Some cards affect mining speed or the amount of coins you can collect.


When you click on a card you can see how many you have and the number of viles it costs to upgrade a card. These numbers start to get expoential fast. 


Here's a shot of some of the things you can view on the wheel. You get at least 1 free spin a day.


When you hit the event button you get a preview of the them and what kind of rewards you can collect for collecting keys.


This game has a small amount of achievements that do not give you many rewards for completing them. According to this, there are at least 6 events that seem to rotate around.


Lastly, here is a preview of what you can collect from a chest. There are different levels of chests that offer rarer cards in them.


Overall:

 5 of 5 cogs.




Overall this is a fun game. You have a lot of waiting to do sometimes but that is also the issue. The goblins do not continue to mine unless they are next to a new valid target. Placing your goblins is important. The events are very short and seem designed to eat money if you wish to make it to the top 100.


Story:

 0 of 5 cogs.




There is a little story in the begining then nothing else.

Amount of ads:
 

  optional only.






You only have optional ads to worry about.

Accurate Advertising?:
50%

At first, the ads for these games were straigh forward. Those ones got my attention on the game. Later on they use click-bait ads like a game I have previously blogged about. I feel this is a very cheap way to get people to play.

Graphics:
 5 of 5 cogs.

The graphics are high quality and have an odd charm to them. For a mobile game these graphics look great on my phone.

Gameplay:

 4 of 5 cogs.



The game doesn't have too much mechanically going on to keep you playing and there is limited things you can do. I feel the only thing that keeps someone going are the many events and the sense of wanting to discover more in this game.

Free play:
💯%

For the most part, this game is very easy to play through without paying anything. The gems are very rare to earn and but you don't need them to progress.

Fun factor:
🔨 Hammer time!

Are you an indy programmer or game dev?
If so, you can leave a comment or contact me on social media for a chance to have an interview with you posted to my blog. I am looking for many devs that focus on mobile programming. If you have a cross-platform game, that is fine too as long as it's on mobile.

Thank You for reading my blog. Please consider donating to the tip jar as these are tough times and every bit helps. You can get updates by joining my newsletter. If you enjoy these reviews please show others this blog by retweeting or liking my posts on social media.

Throw a cog(tip using PayPal) to your blogger.
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